SPY CODE: Decide on several spy code terms and assign each one with a particular movement. For instance you could associate ‘target identified’ with standing straight and holding your hands over your eyes as though you’re looking through binoculars. Use about 8 different codes and each time you or the person in charge of the game says one each person has to make the appropriate movements. Anyone who makes the wrong movement or is the last to make the right movement is out.
SLEEPING SPY: All the children sit in a circle and the spy sits in the middle of the circle with a bunch of keys in front of them. One child is voted to creep up and take the keys without being heard by the spy. The spy then has three attempts to point out the infiltrator; if successful the infiltrator becomes the spy and so on. If unsuccessful he or she remains the spy until they get it right. More ideas for menus and recipes theme
parties.